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Smash Bros. Ultimate hands-on: We put new fighters, new features to the test – ANITH
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Smash Bros. Ultimate hands-on: We put new fighters, new features to the test

Smash Bros. Ultimate hands-on: We put new fighters, new features to the test

LOS ANGELES—We didn’t have to go hands-on with Super Smash Bros. Ultimate to realize how massive this Switch game is. Nintendo’s latest “mascot fighter” sequel emerged on Tuesday via a lengthy reveal of its cast and content, both as a show of confidence and as a way to put doubts to rest. Don’t call Smash Ultimate a Wii U port, the 65-strong, “every character ever” declaration seemed to declare.

Even so, doubters who still scoff at this game counting as a “true sequel” should rest easy. Our lengthy hands-on with the game’s substantial E3 build gave us a chance to confirm changes big and small that combine to make Smash Ultimate look and feel like a bona fide, updates-all-around rejuvenation to the 19-year-old franchise.

Before we get to the combat…

Nintendo

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Anith Gopal
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