Intel has been targeting the sports industry as part of its bigger push into emerging technologies (and finding customers for the resulting new services), and today the company announced its latest play in that area. Intel has signed a wide-ranging deal with the International Olympic Committee to develop technology solutions for the Olympic Games, including developing applications and platforms for VR (including the first live broadcast in VR of Olympics events), 3D and 360-content; AI analytics; drones; and 5G services to bring the Olympics in a more direct way to more people, or in the words of Intel CEO Brian Krzanich, “Experience a prime seat while being anywhere in the world.”
The efforts will start with the next Olympics in Tokyo in 2020, and go through to 2024.
The news and some potential applications in these areas were unveiled at a press conference today with IOC president Thomas Bach and Intel CEO Brian Krzanich signing the deal live and Krzanich getting told that he will be an honorary torch bearer (apparently a surprise to him).
There is no value on the deal being made public, but the Olympics have been known to bring in billions of dollars in sponsorship and payments for broadcast rights in order for broadcasters to make money off those ads.
The rise of digital networks and new media technologies have compounded that opportunity exponentially, with more ways presenting that coverages, and more ways to reach more sports fans. Intel working on developing more of these services will directly feed into expanding that machine.
“Intel’s vision is that building a better world is our busines. Our vision is building a better world through sport,” said Bach. “So bringing together these two visions will allow us to make great progress with regard to experience through games, as well as promoting the values we are sharing. The Olympic games are about excellence in sport but also about connecting people and sharing this common experience of what it means to feel the Olympic spirit.
“In our digital age we are living in now, people are making this experience in a different way. Some decades ago you could experience this only in a stadium, then broadcasting came up. And now with the digital age and cutting edge technology from Intel, athletes, spectators and all can share this experience in a different and innovative way. This is the vision of the Olympic agenda for 2020.”
“We are excited to join the Olympic Movement and integrate Intel’s innovative technologies to advance the Olympic Games experience for fans around the world,” added Krzanich. “Through this close collaboration with the Olympic family, we will accelerate the adoption of technology for the future of sports on the world’s largest athletic stage.”
Intel has made a number of moves in the arena of sports to ramp up its involvement in sports as a target vertical for the company’s efforts in emerging areas like VR. They have included acquisitions of Voke VR for immersive sports tech; Replay Technologies for 3D video tech; providing a March Madness experience in VR; and helping provide tech for the X-Games in Aspen and the NBA All-Star Weekend.
Compared to the Olympics, the king of all sports events, all of these feel like prep work.
It’s not clear which other companies will be working with the IOC for technology for the upcoming games. Others in the past have included IBM and Facebook, although as we saw with IBM, those collaborations can be costly and potentially not worth the effort. Today, it all all about Intel. The company is the 13th partner for the IOC, the companies said today.
A recap of some of the areas where Intel says it will be working:
- Technological and content support for Olympic Broadcasting Services’ host broadcaster operations, as well as for the Olympic Channel.
- Intel’s 5G platforms to be used at the Olympic Games for communications, presumably around IoT projects.
- Intel True VR will offer the first live virtual reality broadcast of the Olympic Winter Games.
- Intel drone light show technology (used elsewhere to great effect).
- Intel 360 replay technology.