audience, communities, community, Esports, Gaming, Garena, Growth, localization, Mobile Games, sea games, Southeast Asia, TIA Partnership, tournament, video games

Gamer-led, gamer-driven: Why fan communities are the heart of the gaming experience


A game can only go as far as its community does.

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *

twelve + nine =

This site uses Akismet to reduce spam. Learn how your comment data is processed.